How To Run A Creative Design Process For A Big Project

Track: 
Design and UX
Experience: 
Intermediate

Something funny happened while at Drupalcon Copenhagen. I was approached a guy in a bar after I gave my talk on Design For Drupal: A Template Approach, who said, "Your talk was good, but you should talk about what you REALLY do." I was stunned and confused by this at first, but then slowly realized that he was right. There was a much larger piece of my work that I wasn't talking about. The "client wrestling part." The part where you sit in a conference room for 5 days straight systematically deciding what you're going to do for the next 3-8 months depending on the size of the project.

So how do we do this? How do we get people to agree on things when there are sometimes as many as 10 voices in the room?

We will talk about some concepts, some practices, and some nuts and bolts delivrables.

REFERENCE:

http://www.chapterthree.com/blog/nica_lorber/how_run_creative_design_pro...

Intended audience: 

Designers, or anyone who runs the front end production proess

Questions answered by this session
Question 1: 
How can you communicate with your clients to make them your allies?
Question 2: 
Can you show me examples of design deliverables for big projects?
Question 3: 
Can you tell me how to run a strategy process with my client?
Question 4: 
How do you deal with projects with multiple stake holders?
Question 5: 
What are some best practices in wireframing?
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